Floaty Lands
A downloadable game for Windows
Made for the Genre Mash game jam, Floaty Lands is a score attack stealthy platformer.
A game about reusing floating platforms to reach the tower and score as high as you can. All while avoiding the closing gas, the dooming light and falling into the abyss. Are you up for it?
Controls
- WASD to run
- Space to Jump
- Left Mouse Click to place or gather platforms
- Esc to pause
Credits
- Platforms, Character, UI art and sound by Kenney.
- Game music from OpenGameArt by Alexandr Zhelanov.
- Outline shader from the Unity asset store by Chris Nolet.
- Platforms interaction sounds from OpenGameArt by BlackLodgeGames.
- Title music from OpenGameArt by StumpysTrust.
- Platform error sound from OpenGameArt by EZduzziteh.
- Hexagon texture from OpenGameArt by zvetraly_kamen.
- Animations from Mixamo.
Status | On hold |
Platforms | Windows |
Author | SpyPuppet |
Genre | Platformer, Action |
Tags | 3D Platformer, Score Attack, Stealth |
Download
Download
Floaty Lands 0.0.4 - Windows.zip 49 MB
Install instructions
Extract the game and run the respective executable for your platform.
*I recommend extracting inside a folder to keep files bundled.
Comments
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Game is unique, decent, although needs more work on balancing the platforming.
The environment, sound design, character animation, flawless, truly interesting and addictive, yet, the platformer part of the mechanics is not balanced as well as it could be. I completed the game, the first round, I guess and it took me some time.
My personal advice as a game developer, balance the platforming a bit more, make an end sequence, maybe something like a door or gate, addition to that, making different levels would be better. Start with something simple, like making 1-2 platforms and then extend on it. This one level looked like the boss level, if you know what I mean. In my opinion, adding more, easier levels will build up to this and it would impact the player more.
Good Luck on your future projects!
I'm glad you liked it!
I see what you mean about boss level and an end sequence.
Can you expand on what made the platforming feel unbalanced? Sudden difficulty spike? Just being thrown into a huge arena?
Thank you for playing and for the feedback.
First of all, thank you for making such a unique game, I enjoyed it really. The unbalanced difficulty was concerning the huge arena, yes. When you have platforming like this, you just have to start with basics and then expand on the idea and make it more difficult, it's just how games work, nobody wants to be thrown at something huge in the beginning, but, that's just subjective, I guess. The best part of the game is the platforming and overall idea.
It's just my opinion, but maybe you can make something harder, even more and let this "part" of the game be in the middle, like something simple, then this and in the end even more difficult. It's your choice and your game. Thanks again for creating it, I really had fun!
Thank you for explaining it, wanted to make sure so I can take it into account.
I'm planning on removing the How To Play and add a level progression, where the player is taught the mechanics step by step.
I think that will help.
Good Luck!
Linux users the tutorial videos aren't working, so the How To Play isn't as descriptive, if you have problem understanding the mechanics:
Move around with WASD and space, you're supposed to left click platforms to collect them and left click the blue orbs to place them again.
Move towards the center to reach the tower, avoid falling, the gas behind and do not get spotted.
As a Linux user I appreciate you tried to make a Linux build some time ago which you had to remove because of the videos that were indeed not working.
I was able to run the game with Wine though since there is only a Windows version because of that problem (coming from Unity, probably) and I was able to have the video tutorial working.
Thank you for the feedback that it runs fine on Wine!
Well, this has been a journey.
My first game jam, first game really, and it's turned into something I'm quite proud of.
I hope you guys enjoy playing it as much as I enjoyed making it.
If you can spare a moment, write your thoughts and feedback below.